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- on enterFrame
- if rollOver(5) then
- set the puppet of sprite 5 to 1
- set the castNum of sprite 5 to 42
- end if
- if not rollOver(5) then
- set the castNum of sprite 5 to 3
- set the puppet of sprite 5 to 0
- end if
- if rollOver(6) then
- set the puppet of sprite 6 to 1
- set the castNum of sprite 6 to 65
- end if
- if not rollOver(6) then
- set the castNum of sprite 6 to 14
- set the puppet of sprite 6 to 0
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-